PicoWaveTracker/WaveStrategy.h
2026-03-06 23:13:09 +01:00

98 lines
3.4 KiB
C++

#include "MelodyStrategy.h"
#include <Arduino.h>
#ifndef WAVE_STRATEGY_H
#define WAVE_STRATEGY_H
class WaveStrategy : public MelodyStrategy {
public:
void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
randomSeed(seed);
if (numScaleNotes == 0) return;
// Wave parameters
// Frequency: How many cycles per sequence
float freq = (float)random(1, 4) + (intensity * 0.2f);
// Phase offset
float phase = random(100) / 100.0f * 2.0f * PI;
// Waveform type: 0=Sine, 1=Triangle, 2=Saw
int type = random(3);
// Center pitch (note index)
int centerIdx = numScaleNotes * 2; // Middle of 4 octaves roughly
int amp = numScaleNotes + (intensity); // Amplitude in scale degrees
for (int i = 0; i < numSteps; i++) {
float t = (float)i / (float)numSteps; // 0.0 to 1.0
float val = 0.0f;
if (type == 0) { // Sine
val = sin(t * freq * 2.0f * PI + phase);
} else if (type == 1) { // Triangle
float x = t * freq + phase / (2.0f*PI);
x = x - (int)x; // frac
val = (x < 0.5f) ? (4.0f * x - 1.0f) : (3.0f - 4.0f * x);
} else { // Saw
float x = t * freq + phase / (2.0f*PI);
x = x - (int)x;
val = 2.0f * x - 1.0f;
}
// Map val (-1 to 1) to note index
int noteIdxOffset = (int)(val * amp);
int totalIdx = centerIdx + noteIdxOffset;
// Normalize totalIdx
while(totalIdx < 0) totalIdx += numScaleNotes;
int octave = 2 + (totalIdx / numScaleNotes);
int scaleIdx = totalIdx % numScaleNotes;
if (octave < 0) octave = 0;
if (octave > 8) octave = 8;
// Rhythmic density based on intensity
if (random(100) < (40 + intensity * 5)) {
sequence[track][i].note = 12 * octave + scaleNotes[scaleIdx];
sequence[track][i].accent = (val > 0.8f); // Accent peaks
sequence[track][i].tie = false;
} else {
sequence[track][i].note = -1;
sequence[track][i].accent = false;
sequence[track][i].tie = false;
}
}
randomSeed(micros());
}
void generateScale(int* scaleNotes, int& numScaleNotes) override {
numScaleNotes = random(5, 8);
for (int i = 0; i < 12; i++) scaleNotes[i] = i;
for (int i = 0; i < 12; i++) {
int j = random(12);
int temp = scaleNotes[i];
scaleNotes[i] = scaleNotes[j];
scaleNotes[j] = temp;
}
sortArray(scaleNotes, numScaleNotes);
}
void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
// Phase shift the sequence
int shift = random(1, 4);
Step temp[NUM_STEPS];
for(int i=0; i<numSteps; i++) {
temp[i] = sequence[track][(i + shift) % numSteps];
}
for(int i=0; i<numSteps; i++) {
sequence[track][i] = temp[i];
}
}
const char* getName() override {
return "Wave";
}
};
#endif