Feature: blob party guests

This commit is contained in:
Dejvino 2025-12-30 18:13:44 +00:00
parent eb8e74273d
commit b76810e883

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@ -2,31 +2,24 @@ import * as THREE from 'three';
import { state } from '../state.js'; import { state } from '../state.js';
import { SceneFeature } from './SceneFeature.js'; import { SceneFeature } from './SceneFeature.js';
import sceneFeatureManager from './SceneFeatureManager.js'; import sceneFeatureManager from './SceneFeatureManager.js';
const guestTextureUrls = [
'/textures/guest1.png',
'/textures/guest2.png',
'/textures/guest3.png',
'/textures/guest4.png',
];
// --- Scene dimensions for positioning --- // --- Scene dimensions for positioning ---
const stageHeight = 1.5; const stageHeight = 1.5;
const stageDepth = 5; const stageDepth = 5;
const length = 20; const length = 25;
const numGuests = 150; const numGuests = 150;
const moveSpeed = 0.8; const moveSpeed = 0.8;
const movementArea = { x: 15, z: length, y: 0, centerZ: -4 }; const movementArea = { x: 20, z: length, y: 0, centerZ: -2 };
const jumpChance = 0.01; const jumpChance = 0.01;
const jumpDuration = 0.3; const jumpDuration = 0.3;
const jumpHeight = 0.05; const jumpHeight = 0.2;
const jumpVariance = 0.5; const jumpVariance = 0.1;
const rushIn = false; const rushIn = false;
const waitTimeBase = 10; const waitTimeBase = 10;
const waitTimeVariance = 10; const waitTimeVariance = 60;
// --- Billboard Properties --- // --- Guest Properties ---
const guestHeight = 2.5; const guestHeight = 1.8; // Approx height of the blob+head
const guestWidth = 2.5;
export class PartyGuests extends SceneFeature { export class PartyGuests extends SceneFeature {
constructor() { constructor() {
@ -35,67 +28,96 @@ export class PartyGuests extends SceneFeature {
sceneFeatureManager.register(this); sceneFeatureManager.register(this);
} }
async init() { init() {
const processTexture = (texture) => { // Shared Geometries
const image = texture.image; // Body: Tall blob (Capsule)
const canvas = document.createElement('canvas'); const bodyGeo = new THREE.CapsuleGeometry(0.3, 0.8, 4, 8);
canvas.width = image.width; // Head: Sphere
canvas.height = image.height; const headGeo = new THREE.SphereGeometry(0.25, 16, 16);
const context = canvas.getContext('2d'); // Arm: Ellipsoid (Scaled Sphere)
context.drawImage(image, 0, 0); const armGeo = new THREE.SphereGeometry(0.12, 16, 16);
const keyPixelData = context.getImageData(0, 0, 1, 1).data;
const keyColor = { r: keyPixelData[0], g: keyPixelData[1], b: keyPixelData[2] };
const imageData = context.getImageData(0, 0, canvas.width, canvas.height);
const data = imageData.data;
const threshold = 20;
for (let i = 0; i < data.length; i += 4) {
const r = data[i], g = data[i + 1], b = data[i + 2];
const distance = Math.sqrt(Math.pow(r - keyColor.r, 2) + Math.pow(g - keyColor.g, 2) + Math.pow(b - keyColor.b, 2));
if (distance < threshold) data[i + 3] = 0;
}
context.putImageData(imageData, 0, 0);
return new THREE.CanvasTexture(canvas);
};
const materials = await Promise.all(guestTextureUrls.map(async (url) => {
const texture = await state.loader.loadAsync(url);
const processedTexture = processTexture(texture);
return new THREE.MeshStandardMaterial({
map: processedTexture,
side: THREE.DoubleSide,
alphaTest: 0.5,
roughness: 0.7,
metalness: 0.1,
});
}));
const createGuests = () => { const createGuests = () => {
const geometry = new THREE.PlaneGeometry(guestWidth, guestHeight);
for (let i = 0; i < numGuests; i++) { for (let i = 0; i < numGuests; i++) {
const material = materials[i % materials.length]; // Random Color
const guest = new THREE.Mesh(geometry, material); // Dark gray-blue shades
const color = new THREE.Color().setHSL(
0.6 + (Math.random() * 0.1 - 0.05), // Hue around 0.6 (blue)
0.1 + Math.random() * 0.1, // Low saturation
0.01 + Math.random() * 0.05 // Much darker lightness
);
const material = new THREE.MeshStandardMaterial({
color: color,
roughness: 0.6,
metalness: 0.1,
});
const group = new THREE.Group();
// Body
const body = new THREE.Mesh(bodyGeo, material);
body.position.y = 0.7; // Center of capsule (0.8 length + 0.3*2 radius = 1.4 total height. Center at 0.7)
body.castShadow = true;
body.receiveShadow = true;
group.add(body);
// Head
const head = new THREE.Mesh(headGeo, material);
head.position.y = 1.55; // Top of body
head.castShadow = true;
head.receiveShadow = true;
group.add(head);
// Arms
const createArm = (isLeft) => {
const pivot = new THREE.Group();
// Shoulder position
pivot.position.set(isLeft ? -0.35 : 0.35, 1.3, 0);
const arm = new THREE.Mesh(armGeo, material);
arm.scale.set(1, 3.5, 1); // Ellipsoid
arm.position.y = -0.4; // Hang down from pivot
arm.castShadow = true;
arm.receiveShadow = true;
pivot.add(arm);
return pivot;
};
const leftArm = createArm(true);
const rightArm = createArm(false);
group.add(leftArm);
group.add(rightArm);
// Position
const pos = new THREE.Vector3( const pos = new THREE.Vector3(
(Math.random() - 0.5) * 10, (Math.random() - 0.5) * 10,
guestHeight / 2, 0,
movementArea.centerZ + ( rushIn movementArea.centerZ + ( rushIn
? (((Math.random()-0.5) * length * 0.6) - length * 0.3) ? (((Math.random()-0.5) * length * 0.6) - length * 0.3)
: ((Math.random()-0.5) * length)) : ((Math.random()-0.5) * length))
); );
guest.visible = false; // Start invisible
guest.position.copy(pos); group.position.copy(pos);
state.scene.add(guest); group.visible = false;
state.scene.add(group);
this.guests.push({ this.guests.push({
mesh: guest, mesh: group,
leftArm,
rightArm,
state: 'WAITING', state: 'WAITING',
targetPosition: pos.clone(), targetPosition: pos.clone(),
waitStartTime: 0, waitStartTime: 0,
waitTime: 3 + Math.random() * 4, // Wait longer: 3-7 seconds waitTime: 3 + Math.random() * 4, // Wait longer: 3-7 seconds
isMirrored: false,
canChangePose: true,
isJumping: false, isJumping: false,
jumpStartTime: 0, jumpStartTime: 0,
jumpHeight: 0,
shouldRaiseArms: false,
handsUpTimer: 0,
handsRaisedType: 'BOTH',
randomOffset: Math.random() * 100
}); });
} }
}; };
@ -106,42 +128,65 @@ export class PartyGuests extends SceneFeature {
update(deltaTime) { update(deltaTime) {
if (this.guests.length === 0 || !state.partyStarted) return; if (this.guests.length === 0 || !state.partyStarted) return;
const cameraPosition = new THREE.Vector3();
state.camera.getWorldPosition(cameraPosition);
const time = state.clock.getElapsedTime(); const time = state.clock.getElapsedTime();
this.guests.forEach(guestObj => { this.guests.forEach(guestObj => {
const { mesh } = guestObj; const { mesh, leftArm, rightArm } = guestObj;
mesh.lookAt(cameraPosition.x, mesh.position.y, cameraPosition.z);
// --- Mirroring on Beat ---
if (state.music) {
if (state.music.beatIntensity > 0.8 && guestObj.canChangePose) {
guestObj.isMirrored = Math.random() < 0.5;
mesh.material.map.repeat.x = guestObj.isMirrored ? -1 : 1;
mesh.material.map.offset.x = guestObj.isMirrored ? 1 : 0;
guestObj.canChangePose = false;
} else if (state.music.beatIntensity < 0.2) {
guestObj.canChangePose = true;
}
}
if (guestObj.state === 'WAITING') { if (guestObj.state === 'WAITING') {
// Face the stage (approx z = -20)
const dx = 0 - mesh.position.x;
const dz = -20 - mesh.position.z;
const targetRotation = Math.atan2(dx, dz);
let rotDiff = targetRotation - mesh.rotation.y;
while (rotDiff > Math.PI) rotDiff -= Math.PI * 2;
while (rotDiff < -Math.PI) rotDiff += Math.PI * 2;
mesh.rotation.y += rotDiff * deltaTime * 2.0;
// Gentle Bob and Sway
if (!guestObj.isJumping) {
const bobSpeed = 6.0;
mesh.position.y = Math.abs(Math.sin(time * bobSpeed + guestObj.randomOffset)) * 0.05;
mesh.rotation.z = Math.sin(time * (bobSpeed * 0.5) + guestObj.randomOffset) * 0.05;
} else {
mesh.rotation.z = 0;
}
if (time > guestObj.waitStartTime + guestObj.waitTime) { if (time > guestObj.waitStartTime + guestObj.waitTime) {
const newTarget = new THREE.Vector3( const newTarget = new THREE.Vector3(
(Math.random() - 0.5) * movementArea.x, (Math.random() - 0.5) * movementArea.x,
movementArea.y + guestHeight / 2, 0,
movementArea.centerZ + (Math.random() - 0.5) * movementArea.z movementArea.centerZ + (Math.random() - 0.5) * movementArea.z
); );
guestObj.targetPosition = newTarget; guestObj.targetPosition = newTarget;
guestObj.state = 'MOVING'; guestObj.state = 'MOVING';
} }
} else if (guestObj.state === 'MOVING') { } else if (guestObj.state === 'MOVING') {
const distance = mesh.position.distanceTo(guestObj.targetPosition); const currentPosFlat = new THREE.Vector3(mesh.position.x, 0, mesh.position.z);
const targetPosFlat = new THREE.Vector3(guestObj.targetPosition.x, 0, guestObj.targetPosition.z);
const distance = currentPosFlat.distanceTo(targetPosFlat);
if (distance > 0.1) { if (distance > 0.1) {
const direction = guestObj.targetPosition.clone().sub(mesh.position).normalize(); const direction = targetPosFlat.sub(currentPosFlat).normalize();
mesh.position.add(direction.multiplyScalar(moveSpeed * deltaTime)); mesh.position.add(direction.multiplyScalar(moveSpeed * deltaTime));
// If moving away from stage (positive Z), drop hands
if (direction.z > 0.1) {
guestObj.handsUpTimer = 0;
}
// Face direction
const targetRotation = Math.atan2(direction.x, direction.z);
let rotDiff = targetRotation - mesh.rotation.y;
while (rotDiff > Math.PI) rotDiff -= Math.PI * 2;
while (rotDiff < -Math.PI) rotDiff += Math.PI * 2;
mesh.rotation.y += rotDiff * deltaTime * 5;
if (!guestObj.isJumping) {
mesh.position.y = 0;
mesh.rotation.z = 0;
}
} else { } else {
guestObj.state = 'WAITING'; guestObj.state = 'WAITING';
guestObj.waitStartTime = time; guestObj.waitStartTime = time;
@ -149,14 +194,18 @@ export class PartyGuests extends SceneFeature {
} }
} }
// Update hands up timer
if (guestObj.handsUpTimer > 0) {
guestObj.handsUpTimer -= deltaTime;
}
if (guestObj.isJumping) { if (guestObj.isJumping) {
const jumpProgress = (time - guestObj.jumpStartTime) / jumpDuration; const jumpProgress = (time - guestObj.jumpStartTime) / jumpDuration;
if (jumpProgress < 1) { if (jumpProgress < 1) {
const baseHeight = movementArea.y + guestHeight / 2; mesh.position.y = Math.sin(jumpProgress * Math.PI) * guestObj.jumpHeight;
mesh.position.y = baseHeight + Math.sin(jumpProgress * Math.PI) * guestObj.jumpHeight;
} else { } else {
guestObj.isJumping = false; guestObj.isJumping = false;
mesh.position.y = movementArea.y + guestHeight / 2; mesh.position.y = 0;
} }
} else { } else {
let currentJumpChance = jumpChance * deltaTime; // Base chance over time let currentJumpChance = jumpChance * deltaTime; // Base chance over time
@ -168,8 +217,35 @@ export class PartyGuests extends SceneFeature {
guestObj.isJumping = true; guestObj.isJumping = true;
guestObj.jumpHeight = jumpHeight + Math.random() * jumpVariance; guestObj.jumpHeight = jumpHeight + Math.random() * jumpVariance;
guestObj.jumpStartTime = time; guestObj.jumpStartTime = time;
if (Math.random() < 0.5) {
guestObj.handsUpTimer = 2.0 + Math.random() * 3.0; // Keep hands up for 2-5 seconds
const r = Math.random();
if (r < 0.33) guestObj.handsRaisedType = 'LEFT';
else if (r < 0.66) guestObj.handsRaisedType = 'RIGHT';
else guestObj.handsRaisedType = 'BOTH';
}
} }
} }
// Apply Arm Rotation
let targetLeftAngle = 0;
let targetRightAngle = 0;
if (guestObj.handsUpTimer > 0) {
const upAngle = -Math.PI;
if (guestObj.handsRaisedType === 'LEFT' || guestObj.handsRaisedType === 'BOTH') {
targetLeftAngle = upAngle;
}
if (guestObj.handsRaisedType === 'RIGHT' || guestObj.handsRaisedType === 'BOTH') {
targetRightAngle = upAngle;
}
}
leftArm.rotation.x = THREE.MathUtils.lerp(leftArm.rotation.x, targetLeftAngle, deltaTime * 5);
rightArm.rotation.x = THREE.MathUtils.lerp(rightArm.rotation.x, targetRightAngle, deltaTime * 5);
leftArm.rotation.z = 0;
rightArm.rotation.z = 0;
}); });
} }