annotation.processing.enabled=true
annotation.processing.enabled.in.editor=false
annotation.processing.processors.list=
annotation.processing.run.all.processors=true
annotation.processing.source.output=${build.generated.sources.dir}/ap-source-output
application.title=RoadTrip
application.vendor=dejvino
assets.compress=true
assets.excludes=**/*.j3odata,**/*.mesh,**/*.skeleton,**/*.mesh.xml,**/*.skeleton.xml,**/*.scene,**/*.material,**/*.obj,**/*.mtl,**/*.3ds,**/*.dae,**/*.blend,**/*.blend*[0-9]
assets.folder.name=assets
assets.jar.name=assets.jar
build.classes.dir=${build.dir}/classes
build.classes.excludes=**/*.java,**/*.form
# This directory is removed when the project is cleaned:
build.dir=build
build.generated.dir=${build.dir}/generated
build.generated.sources.dir=${build.dir}/generated-sources
# Only compile against the classpath explicitly listed here:
build.sysclasspath=ignore
build.test.classes.dir=${build.dir}/test/classes
build.test.results.dir=${build.dir}/test/results
# Uncomment to specify the preferred debugger connection transport:
#debug.transport=dt_socket
debug.classpath=\
    ${run.classpath}
debug.test.classpath=\
    ${run.test.classpath}
# This directory is removed when the project is cleaned:
dist.dir=dist
dist.jar=${dist.dir}/RoadTrip.jar
dist.javadoc.dir=${dist.dir}/javadoc
endorsed.classpath=
excludes=
file.reference.RoadTrip-assets=assets
includes=**
jar.compress=false
javac.classpath=\
    ${libs.jme3.classpath}:\
    ${libs.jme3-libraries-physics.classpath}:\
    ${libs.jme3-libraries-physics-native.classpath}:\
    ${libs.jme3-test-data.classpath}:\
    ${libs.jme3-libraries-oggvorbis.classpath}:\
    ${libs.jme3-libraries-lwjgl-minimum.classpath}:\
    ${libs.jme3-libraries-terrain.classpath}:\
    ${libs.jme3-libraries-effects.classpath}
# Space-separated list of extra javac options
javac.compilerargs=
javac.deprecation=false
javac.processorpath=\
    ${javac.classpath}
javac.source=1.7
javac.target=1.7
javac.test.classpath=\
    ${javac.classpath}:\
    ${build.classes.dir}
javac.test.processorpath=\
    ${javac.test.classpath}
javadoc.additionalparam=
javadoc.author=false
javadoc.encoding=${source.encoding}
javadoc.noindex=false
javadoc.nonavbar=false
javadoc.notree=false
javadoc.private=false
javadoc.splitindex=true
javadoc.use=true
javadoc.version=false
javadoc.windowtitle=
main.class=roadtrip.RoadTrip
manifest.file=manifest.mf
meta.inf.dir=${src.dir}/META-INF
mkdist.disabled=false
obfuscate.options=-keep public class * extends com.jme3.app.Application{public *;}\n-keep public class * extends com.jme3.system.JmeSystemDelegate{public *;}\n-keep public class * implements com.jme3.renderer.Renderer{public *;}\n-keep public class * implements com.jme3.asset.AssetLoader{public *;}\n-keep public class * implements com.jme3.asset.AssetLocator{public *;}\n-keep public class * implements de.lessvoid.nifty.screen.ScreenController{public *;}\n-dontwarn\n-dontnote\n
platform.active=default_platform
run.classpath=\
    ${javac.classpath}:\
    ${build.classes.dir}:\
    ${libs.jme3.classpath}:\
    ${libs.jme3-libraries.classpath}:\
    ${libs.jme3-test-data.classpath}:\
    ${libs.jme3-libraries-physics.classpath}:\
    ${libs.jme3-libraries-physics-native.classpath}:\
    ${libs.jme3-libraries-oggvorbis.classpath}:\
    ${file.reference.RoadTrip-assets}:\
    ${libs.jme3-libraries-lwjgl-minimum.classpath}:\
    ${libs.jme3-libraries-terrain.classpath}
# Space-separated list of JVM arguments used when running the project.
# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
# To set system properties for unit tests define test-sys-prop.name=value:
run.jvmargs=
run.test.classpath=\
    ${javac.test.classpath}:\
    ${build.test.classes.dir}
source.encoding=UTF-8
src.dir=src
test.src.dir=test
